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Taking out a target can be as easy as whipping out your silenced pistol and shooting them in the head from a bush. These gameplay mechanics are, for the most part, extremely smooth and streamlined which helps the game feel as cohesive as possible while also showering you with as much variety as it possibly can. You can interact with a plethora of objects, use your tools to get inside areas or distract guards, find various disguises that give you access to areas and doing clever actions that help you with any goal you have in mind. The only constant throughout all these missions is the gameplay mechanics. This is where the foundation I talked about comes into play. You have to use your noggin and all the options available to you. The options are nearly endless and your initial playthrough of a mission usually boils down to discovery and finding the most clever ways of taking out your targets. Your targets roam around the area and it’s completely up to you how you want to dispatch them from this mortal coil. When you choose a mission, you get briefed by your handler about your targets and their intricacies, you choose your starting setup and you’re dropped right into a giant map that has so many areas and interactable objects that it’s almost overwhelming. Hitman 2 sticks with much of its predecessor’s designs and gameplay philosophies with some slight tweaks to create a more streamlined experience. Hitman 2 provides a solid foundation that allows you to delve into its various intricacies and scenarios with as much freedom as you choose and this ultimately creates a unique tailored experience. While this all may sound complicated, it really isn’t. There is a linear story running throughout the game’s campaign mode that sets up the missions that you’ll take part in, but much like the previous game, all the focus gets placed on these individual missions and the experiences inside them. It took the episodic roots of the original reboot and translated it into the new content in such a way that you can almost consider Hitman 2 an expansion of sorts. IO Interactive aimed to create a sort of hub for everything Hitman and it’s more structured as a service than a regular game. The game is a sequel to 2016’s Hitman reboot, but due to how the game is structured, things can get a bit complicated regarding its classification. A game that doesn’t have any right to exist, but thanks to a dedicated and passionate fan base and a developer that won’t take defeat lying down, its legacy gets to live on and in spectacular fashion as well.